Developed by Rui Bogas
Wealth in Diaspora is a player choice. It’s not a reward granted by the referee to player characters but is instead integral to the character each player has intended. As such, there’s no economic mini-game that players can play to get their characters rich. You want to be rich? Make Assets your apex Skill. Want to model getting rich? Use the advancement system to shift Assets up your pyramid until it’s your peak stat. Players are in complete control of this. But we still want to model the fact that characters are not in control of it. Sometimes they can afford something and sometimes they can’t. And sometimes they buy it anyway.